Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 171 days ago
14 / 5 / 9
K / D / A
71.9%
Kill participation
1,667.9
Damage / min
18,541g
596.2 gold / min
19
12 placed · 5 cleared
273
8.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoly Wars#Goose
Jayce · Top
19 / 3 / 2
70% KP
57,003
49.8% share
19,734g
342 CS · 11/m
fremen#spice
Ivern · Jungle
2 / 5 / 15
56.7% KP
9,975
8.7% share
10,990g
160 CS · 5.1/m
pinto de camelo#graga
Gragas · Mid
5 / 8 / 11
53.3% KP
24,608
21.5% share
11,496g
200 CS · 6.4/m
lzzzzzzzzzzz#zra
Ashe · ADC
4 / 7 / 11
50% KP
17,148
15% share
11,377g
172 CS · 5.5/m
Skulliose#br1
Thresh · Support
0 / 9 / 20
66.7% KP
5,831
5.1% share
8,563g
43 CS · 1.4/m
Red side
Victorya be deixa#Lets
Garen · Top
9 / 5 / 3
37.5% KP
24,550
18.7% share
15,108g
235 CS · 7.6/m
el pixula#nerd
Kayn · Jungle
7 / 11 / 8
46.9% KP
23,594
18% share
12,513g
178 CS · 5.7/m
YYYETY#GVG
Malzahar · Mid
0 / 2 / 8
25% KP
20,224
15.4% share
11,566g
234 CS · 7.5/m
carros tunados#bucet
Ezreal · ADC
14 / 5 / 9
71.9% KP
51,872
39.5% share
18,541g
273 CS · 8.8/m
Zvvethaw#Guard
Seraphine · Support
2 / 8 / 16
56.3% KP
11,180
8.5% share
9,593g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
