Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 169 days ago
14 / 6 / 9
K / D / A
82.1%
Kill participation
1,882.9
Damage / min
20,515g
629.3 gold / min
22
15 placed · 3 cleared
282
8.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLuffy Yonkou#br1
Tahm Kench · Top
2 / 5 / 8
35.7% KP
13,119
9.5% share
10,886g
169 CS · 5.2/m
brunindev#TMG
Kindred · Jungle
5 / 6 / 12
60.7% KP
21,971
15.8% share
13,306g
197 CS · 6/m
Ben10 Bombado#Ben10
Xerath · Mid
5 / 5 / 8
46.4% KP
27,331
19.7% share
13,033g
263 CS · 8.1/m
carros tunados#bucet
Ezreal · ADC
14 / 6 / 9
82.1% KP
61,384
44.3% share
20,515g
282 CS · 8.7/m
IDV Feitosa1#IDV
Bard · Support
2 / 9 / 18
71.4% KP
14,886
10.7% share
10,561g
30 CS · 0.9/m
Red side
Defeatvito palito#zzz
Quinn · Top
4 / 5 / 11
48.4% KP
31,350
22.8% share
11,949g
195 CS · 6/m
retally#cat
Qiyana · Jungle
10 / 6 / 6
51.6% KP
27,887
20.3% share
16,336g
259 CS · 7.9/m
Dasein#1602
Ryze · Mid
8 / 5 / 10
58.1% KP
34,924
25.4% share
14,332g
275 CS · 8.4/m
Natanzinho Lima#IzyS2
Senna · ADC
8 / 4 / 14
71% KP
36,578
26.6% share
17,350g
244 CS · 7.5/m
ILS marassatt#100
Taric · Support
1 / 8 / 18
61.3% KP
6,567
4.8% share
9,175g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
