Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 168 days ago
3 / 10 / 11
K / D / A
41.2%
Kill participation
854
Damage / min
9,741g
357.7 gold / min
15
10 placed · 2 cleared
171
6.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatP I P S#JUG
Anivia · Top
7 / 5 / 6
38.2% KP
22,722
18.4% share
11,761g
230 CS · 8.4/m
HECARlMN4xISTA#NBA
Karthus · Jungle
16 / 10 / 9
73.5% KP
46,980
38.1% share
15,004g
179 CS · 6.6/m
frrz#BR1
Fizz · Mid
6 / 6 / 9
44.1% KP
19,331
15.7% share
11,435g
198 CS · 7.3/m
carros tunados#bucet
Smolder · ADC
3 / 10 / 11
41.2% KP
23,257
18.9% share
9,741g
171 CS · 6.3/m
smurfdobelao#belas
Rell · Support
2 / 16 / 14
47.1% KP
10,895
8.8% share
7,826g
17 CS · 0.6/m
Red side
Victorycorinthians#ainda
Singed · Top
3 / 8 / 12
31.9% KP
19,763
15.8% share
12,011g
263 CS · 9.7/m
Guizzy#One
Lee Sin · Jungle
12 / 1 / 13
53.2% KP
22,739
18.2% share
14,818g
227 CS · 8.3/m
PROZIN77#Deus
Jayce · Mid
14 / 7 / 10
51.1% KP
35,830
28.7% share
16,004g
233 CS · 8.6/m
el zé#king
Draven · ADC
15 / 9 / 15
63.8% KP
41,703
33.4% share
17,182g
200 CS · 7.3/m
ok computer#Tyork
Soraka · Support
3 / 9 / 33
76.6% KP
4,844
3.9% share
9,328g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
