Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 168 days ago
2 / 5 / 5
K / D / A
28%
Kill participation
656.5
Damage / min
11,354g
371.7 gold / min
16
4 placed · 2 cleared
253
8.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRecíproco#BR1
Malphite · Top
1 / 10 / 7
32% KP
17,136
16.2% share
9,356g
177 CS · 5.8/m
qiy test#roxo
Rengar · Jungle
10 / 10 / 5
60% KP
22,914
21.7% share
14,360g
207 CS · 6.8/m
Pansinho#BrLux
Zoe · Mid
9 / 4 / 9
72% KP
31,901
30.2% share
15,043g
234 CS · 7.7/m
carros tunados#bucet
Sion · ADC
2 / 5 / 5
28% KP
20,055
19% share
11,354g
253 CS · 8.3/m
LOUD Ssumday#BARD1
Bard · Support
3 / 4 / 10
52% KP
13,499
12.8% share
9,203g
35 CS · 1.1/m
Red side
VictoryRora ツ#Au ra
Mordekaiser · Top
8 / 4 / 7
45.5% KP
31,506
22.1% share
14,338g
233 CS · 7.6/m
polgarlol#febem
Karthus · Jungle
8 / 7 / 10
54.5% KP
36,141
25.4% share
14,485g
228 CS · 7.5/m
Dioge#2002
Jayce · Mid
13 / 6 / 4
51.5% KP
44,709
31.4% share
19,804g
272 CS · 8.9/m
DarkVentus#br1
Yasuo · ADC
2 / 4 / 3
15.2% KP
18,857
13.3% share
11,265g
241 CS · 7.9/m
Shekiroh#br1
Braum · Support
2 / 4 / 15
51.5% KP
11,072
7.8% share
9,356g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
