Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 167 days ago
7 / 2 / 3
K / D / A
47.6%
Kill participation
972.2
Damage / min
11,131g
503.7 gold / min
26
10 placed · 2 cleared
216
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPança Larga#Denso
Darius · Top
5 / 3 / 3
80% KP
8,938
20.5% share
9,474g
164 CS · 7.4/m
Mirror of Kaland#asal
Wukong · Jungle
4 / 6 / 2
60% KP
9,211
21.1% share
8,347g
145 CS · 6.6/m
porsylasmoscas#rocco
LeBlanc · Mid
1 / 3 / 6
70% KP
15,953
36.5% share
8,257g
174 CS · 7.9/m
FalconMillenion#br1
Kalista · ADC
0 / 8 / 0
0% KP
5,137
11.8% share
7,172g
188 CS · 8.5/m
Kommandant Igris#999
Rell · Support
0 / 1 / 5
50% KP
4,442
10.2% share
5,257g
32 CS · 1.4/m
Red side
Victorymy heart#2306
Riven · Top
5 / 2 / 2
33.3% KP
12,873
19.6% share
9,723g
160 CS · 7.2/m
grevthar#kbm
Aatrox · Jungle
1 / 2 / 5
28.6% KP
10,794
16.4% share
9,007g
191 CS · 8.6/m
Deus da Pamonha#smurf
Cho'Gath · Mid
8 / 3 / 0
38.1% KP
13,375
20.4% share
10,632g
190 CS · 8.6/m
carros tunados#bucet
Ezreal · ADC
7 / 2 / 3
47.6% KP
21,486
32.7% share
11,131g
216 CS · 9.8/m
cicil#1711
Karma · Support
0 / 1 / 11
52.4% KP
7,122
10.8% share
6,515g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
