Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 167 days ago
7 / 8 / 12
K / D / A
57.6%
Kill participation
1,355.1
Damage / min
15,433g
524.9 gold / min
18
10 placed · 4 cleared
246
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTevez Jobin#0208
Anivia · Top
10 / 2 / 8
54.5% KP
26,527
18.8% share
13,034g
227 CS · 7.7/m
molusco lula#bob
Lee Sin · Jungle
10 / 4 / 10
60.6% KP
33,395
23.7% share
15,512g
246 CS · 8.4/m
Super Klausz#br1
Zoe · Mid
3 / 7 / 13
48.5% KP
30,321
21.5% share
10,982g
181 CS · 6.2/m
carros tunados#bucet
Ezreal · ADC
7 / 8 / 12
57.6% KP
39,841
28.2% share
15,433g
246 CS · 8.4/m
Capim Limão#Chá
Seraphine · Support
3 / 5 / 20
69.7% KP
11,004
7.8% share
10,415g
40 CS · 1.4/m
Red side
Defeat鄧小平#总设计师
Singed · Top
2 / 11 / 8
40% KP
9,261
10.1% share
8,747g
138 CS · 4.7/m
Baby Levi#tutu
Xin Zhao · Jungle
4 / 5 / 11
60% KP
16,261
17.7% share
12,296g
191 CS · 6.5/m
k1tsuy#YLD
Qiyana · Mid
14 / 4 / 1
60% KP
32,143
34.9% share
14,419g
187 CS · 6.4/m
rabeloko#rblk
Sivir · ADC
5 / 9 / 9
56% KP
30,218
32.8% share
15,189g
256 CS · 8.7/m
Frenezy#FRNZY
Zilean · Support
0 / 4 / 15
60% KP
4,138
4.5% share
8,405g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
