Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 166 days ago
5 / 3 / 10
K / D / A
42.9%
Kill participation
467.1
Damage / min
12,182g
438.2 gold / min
19
10 placed · 3 cleared
236
8.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycarros tunados#bucet
Singed · Top
5 / 3 / 10
42.9% KP
12,985
13.8% share
12,182g
236 CS · 8.5/m
Alysa Liu#TOP1
Naafiri · Jungle
7 / 4 / 8
42.9% KP
19,310
20.6% share
12,342g
190 CS · 6.8/m
Victor Hugo#777
Sylas · Mid
11 / 5 / 10
60% KP
22,822
24.3% share
13,397g
193 CS · 6.9/m
Hynashi#BR1
Kai'Sa · ADC
3 / 3 / 6
25.7% KP
15,097
16.1% share
13,168g
230 CS · 8.3/m
Dale Cooper#café
Camille · Support
9 / 9 / 11
57.1% KP
23,611
25.2% share
11,362g
42 CS · 1.5/m
Red side
DefeatKim Dokja#Try
Aurora · Top
5 / 4 / 6
45.8% KP
21,923
23.2% share
12,376g
240 CS · 8.6/m
218 torresgui#pat
Jarvan IV · Jungle
4 / 8 / 11
62.5% KP
12,748
13.5% share
11,281g
170 CS · 6.1/m
Dante#M680
Qiyana · Mid
4 / 10 / 3
29.2% KP
17,450
18.5% share
10,138g
196 CS · 7.1/m
João 14 6#nbere
Ezreal · ADC
6 / 7 / 12
75% KP
30,530
32.3% share
12,428g
205 CS · 7.4/m
rotten beauty#069
Bard · Support
5 / 7 / 13
75% KP
11,799
12.5% share
9,166g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
