Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 165 days ago
4 / 4 / 12
K / D / A
55.2%
Kill participation
1,280.9
Damage / min
13,639g
349.7 gold / min
63
19 placed · 3 cleared
268
6.9 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbladeweaver#ionia
Varus · Top
2 / 10 / 6
27.6% KP
29,330
15.6% share
12,873g
255 CS · 6.5/m
JN Blow#br1
Viego · Jungle
10 / 7 / 6
55.2% KP
28,523
15.2% share
17,204g
226 CS · 5.8/m
carros tunados#bucet
Sion · Mid
4 / 4 / 12
55.2% KP
49,957
26.5% share
13,639g
268 CS · 6.9/m
cristal#relly
Syndra · ADC
13 / 6 / 4
58.6% KP
68,086
36.2% share
22,062g
343 CS · 8.8/m
Chicão OH YEAH#sm1
Senna · Support
0 / 9 / 19
65.5% KP
12,286
6.5% share
11,213g
31 CS · 0.8/m
Red side
Victoryal quds#762
Gwen · Top
13 / 8 / 6
52.8% KP
73,158
42.7% share
18,820g
278 CS · 7.1/m
paiN Levi#zin
Bel'Veth · Jungle
7 / 4 / 9
44.4% KP
29,698
17.3% share
17,910g
309 CS · 7.9/m
J F#king
Yone · Mid
3 / 10 / 7
27.8% KP
21,344
12.4% share
14,175g
234 CS · 6/m
Deus da Pamonha#smurf
Cho'Gath · ADC
12 / 4 / 6
50% KP
36,835
21.5% share
18,393g
266 CS · 6.8/m
peel abuser#lulu
Nami · Support
1 / 3 / 18
52.8% KP
10,404
6.1% share
10,948g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
