Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 163 days ago
1 / 5 / 24
K / D / A
73.5%
Kill participation
461
Damage / min
10,076g
343.7 gold / min
106
50 placed · 16 cleared
26
0.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThayT#33333
Vladimir · Top
5 / 5 / 3
23.5% KP
17,343
17.6% share
13,339g
259 CS · 8.8/m
misc final boss#aura
Master Yi · Jungle
19 / 3 / 5
70.6% KP
30,119
30.6% share
19,203g
238 CS · 8.1/m
poisonboyfriend#2004
Akali · Mid
3 / 1 / 11
41.2% KP
17,922
18.2% share
12,471g
265 CS · 9/m
mello#zeri
Zeri · ADC
6 / 2 / 9
44.1% KP
19,469
19.8% share
15,461g
258 CS · 8.8/m
carros tunados#bucet
Bard · Support
1 / 5 / 24
73.5% KP
13,515
13.7% share
10,076g
26 CS · 0.9/m
Red side
Defeatmiss u everyday#1807
Kennen · Top
5 / 6 / 3
50% KP
28,622
29.1% share
12,051g
226 CS · 7.7/m
STEPZ#asd
Jayce · Jungle
4 / 6 / 8
75% KP
26,590
27.1% share
15,102g
234 CS · 8/m
鄧小平#总设计师
Singed · Mid
2 / 6 / 3
31.3% KP
15,146
15.4% share
8,960g
179 CS · 6.1/m
医者 higuruma#333
Jhin · ADC
1 / 5 / 5
37.5% KP
17,801
18.1% share
13,023g
266 CS · 9.1/m
SHF Rafflesya#shy
Pantheon · Support
4 / 11 / 5
56.3% KP
10,051
10.2% share
8,943g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
