Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 163 days ago
1 / 5 / 27
K / D / A
59.6%
Kill participation
365.5
Damage / min
9,891g
335.9 gold / min
106
56 placed · 6 cleared
22
0.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzep ta bravo#BR1
Malphite · Top
1 / 9 / 9
37% KP
16,379
13.6% share
8,693g
169 CS · 5.7/m
guga fighter#001
Lee Sin · Jungle
8 / 7 / 5
48.1% KP
20,343
16.8% share
13,236g
210 CS · 7.1/m
WWWWWWWWWVW#br1
Talon · Mid
10 / 7 / 5
55.6% KP
36,862
30.5% share
13,050g
185 CS · 6.3/m
Brance#Branc
Kai'Sa · ADC
7 / 13 / 5
44.4% KP
37,191
30.8% share
15,432g
256 CS · 8.7/m
Kedzin#br1
Leona · Support
1 / 11 / 16
63% KP
9,970
8.3% share
8,448g
30 CS · 1/m
Red side
VictoryBilulu#1446
Sion · Top
9 / 4 / 10
40.4% KP
29,036
20% share
16,269g
254 CS · 8.6/m
TwTv Hyoga#cisne
Wukong · Jungle
17 / 6 / 14
66% KP
39,727
27.4% share
17,730g
240 CS · 8.1/m
aloegarten#420
Ekko · Mid
11 / 5 / 3
29.8% KP
24,436
16.9% share
14,732g
236 CS · 8/m
s8yfv093bt47ya0d#2rsd3
Aphelios · ADC
9 / 7 / 16
53.2% KP
40,983
28.3% share
15,287g
199 CS · 6.8/m
carros tunados#bucet
Karma · Support
1 / 5 / 27
59.6% KP
10,765
7.4% share
9,891g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
