Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 160 days ago
8 / 11 / 7
K / D / A
60%
Kill participation
857.5
Damage / min
15,181g
432.1 gold / min
32
16 placed · 2 cleared
238
6.8 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME THEPUTZMAN#1VS10
Urgot · Top
10 / 5 / 8
42.9% KP
38,700
24.7% share
18,596g
282 CS · 8/m
VitãooGOD#br1
Jax · Jungle
4 / 3 / 10
33.3% KP
19,120
12.2% share
15,289g
275 CS · 7.8/m
上帝是我的力量#JESUS
Talon · Mid
18 / 3 / 7
59.5% KP
40,136
25.6% share
18,295g
252 CS · 7.2/m
Sapphire S2 Ruby#br1
Brand · ADC
5 / 6 / 14
45.2% KP
37,984
24.3% share
15,353g
233 CS · 6.6/m
yusuke#sup
Neeko · Support
5 / 8 / 10
35.7% KP
20,552
13.1% share
11,044g
42 CS · 1.2/m
Red side
Defeatcarros tunados#bucet
Singed · Top
8 / 11 / 7
60% KP
30,126
23% share
15,181g
238 CS · 6.8/m
fktgardens#tll
Taliyah · Jungle
6 / 7 / 11
68% KP
29,225
22.3% share
15,013g
262 CS · 7.5/m
b a s i c#369
Azir · Mid
4 / 8 / 5
36% KP
20,838
15.9% share
12,822g
262 CS · 7.5/m
Matsasu#BRADY
Yunara · ADC
6 / 10 / 12
72% KP
37,079
28.3% share
16,729g
263 CS · 7.5/m
iska#br2
Nami · Support
1 / 7 / 20
84% KP
13,580
10.4% share
10,297g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
