Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Defeat
Ranked Solo/Duo · 160 days ago
2 / 4 / 4
K / D / A
23.1%
Kill participation
821.2
Damage / min
10,930g
361.1 gold / min
25
13 placed · 1 cleared
264
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFef4s#4444
Ornn · Top
0 / 4 / 13
36.1% KP
15,709
10% share
11,560g
223 CS · 7.4/m
whos gonna carry#br1
Kayn · Jungle
10 / 5 / 11
58.3% KP
31,658
20.2% share
15,706g
219 CS · 7.2/m
effort#lastd
Vladimir · Mid
6 / 2 / 13
52.8% KP
35,499
22.6% share
13,365g
246 CS · 8.1/m
PADOCA PITBULL#1337
Smolder · ADC
14 / 7 / 7
58.3% KP
36,065
23% share
16,774g
259 CS · 8.6/m
frenzy#DIMAS
Xerath · Support
6 / 8 / 21
75% KP
38,082
24.3% share
11,649g
47 CS · 1.6/m
Red side
DefeatRei Desnutrido#AURA
Yone · Top
7 / 6 / 1
30.8% KP
37,727
29.2% share
14,415g
249 CS · 8.2/m
Colorado#PEL
Jax · Jungle
5 / 7 / 7
46.2% KP
15,626
12.1% share
11,825g
185 CS · 6.1/m
carros tunados#bucet
Kayle · Mid
2 / 4 / 4
23.1% KP
24,856
19.2% share
10,930g
264 CS · 8.7/m
Rafashow#br1
Aurelion Sol · ADC
10 / 11 / 8
69.2% KP
38,938
30.1% share
13,917g
190 CS · 6.3/m
Sxanches#DAHM
Leona · Support
2 / 8 / 12
53.8% KP
12,225
9.4% share
8,375g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
