Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 157 days ago
8 / 9 / 10
K / D / A
40.9%
Kill participation
1,174.5
Damage / min
19,253g
520.8 gold / min
27
15 placed · 5 cleared
313
8.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElementoSeven#BR1
Elise · Top
12 / 13 / 6
40.9% KP
44,285
23.1% share
16,355g
194 CS · 5.2/m
se curve#εïз
Kayn · Jungle
12 / 11 / 15
61.4% KP
40,135
20.9% share
18,319g
207 CS · 5.6/m
Kami#BR1
Smolder · Mid
10 / 13 / 18
63.6% KP
50,384
26.3% share
18,776g
278 CS · 7.5/m
carros tunados#bucet
Ezreal · ADC
8 / 9 / 10
40.9% KP
43,417
22.7% share
19,253g
313 CS · 8.5/m
Canário#Avê
Leona · Support
2 / 11 / 20
50% KP
13,387
7% share
10,781g
37 CS · 1/m
Red side
Victoryonewaylife work#more
Akshan · Top
13 / 11 / 13
45.6% KP
38,376
17.8% share
16,409g
209 CS · 5.7/m
till i collapse#suino
Naafiri · Jungle
10 / 9 / 22
56.1% KP
39,224
18.2% share
19,752g
263 CS · 7.1/m
Cz9#HBS
Malzahar · Mid
13 / 5 / 20
57.9% KP
51,061
23.7% share
19,795g
251 CS · 6.8/m
paete#luck
Sivir · ADC
6 / 6 / 21
47.4% KP
43,083
20% share
19,681g
305 CS · 8.3/m
jayvee#jotaV
Sylas · Support
15 / 13 / 21
63.2% KP
43,383
20.2% share
15,854g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
