Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 156 days ago
4 / 10 / 15
K / D / A
59.4%
Kill participation
467.4
Damage / min
11,618g
411.3 gold / min
17
11 placed · 3 cleared
170
6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Gnar · Top
4 / 8 / 8
37.5% KP
17,207
18.2% share
10,698g
206 CS · 7.3/m
Curse#REDx
Wukong · Jungle
13 / 9 / 7
62.5% KP
25,007
26.4% share
13,802g
144 CS · 5.1/m
isagi#yv2
Viktor · Mid
7 / 8 / 7
43.8% KP
25,325
26.7% share
13,293g
256 CS · 9.1/m
carros tunados#bucet
Senna · ADC
4 / 10 / 15
59.4% KP
13,203
13.9% share
11,618g
170 CS · 6/m
Little Natsu#LTN
Bard · Support
4 / 7 / 16
62.5% KP
13,938
14.7% share
9,467g
24 CS · 0.8/m
Red side
VictoryA Dangerous Lyfe#ADL1
Jayce · Top
12 / 7 / 4
38.1% KP
35,383
25.7% share
14,497g
198 CS · 7/m
TwTv Hyoga#cisne
Qiyana · Jungle
12 / 4 / 8
47.6% KP
24,456
17.8% share
17,025g
257 CS · 9.1/m
Victor Viktor#222
Syndra · Mid
5 / 6 / 10
35.7% KP
26,114
19% share
11,932g
194 CS · 6.9/m
el zé#king
Draven · ADC
12 / 6 / 7
45.2% KP
30,688
22.3% share
16,797g
198 CS · 7/m
zaybas#KR2
Camille · Support
1 / 9 / 20
50% KP
20,882
15.2% share
9,802g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
