Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 151 days ago
0 / 2 / 22
K / D / A
68.8%
Kill participation
346.5
Damage / min
8,786g
328.9 gold / min
98
42 placed · 12 cleared
19
0.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynackter#weeed
Shen · Top
6 / 3 / 8
43.8% KP
13,560
16% share
12,116g
185 CS · 6.9/m
brr brr patapim#GSL
Aatrox · Jungle
10 / 2 / 8
56.3% KP
23,583
27.9% share
13,503g
187 CS · 7/m
Argus#ToS
Syndra · Mid
9 / 2 / 8
53.1% KP
23,186
27.4% share
14,152g
251 CS · 9.4/m
Paumitinho#Khal
Caitlyn · ADC
7 / 3 / 5
37.5% KP
14,975
17.7% share
14,498g
253 CS · 9.5/m
carros tunados#bucet
Lux · Support
0 / 2 / 22
68.8% KP
9,257
10.9% share
8,786g
19 CS · 0.7/m
Red side
DefeatDzote#777
Yasuo · Top
4 / 5 / 0
33.3% KP
15,535
24.2% share
10,231g
216 CS · 8.1/m
better jg wins#goat
Lee Sin · Jungle
1 / 8 / 3
33.3% KP
6,621
10.3% share
9,417g
177 CS · 6.6/m
Eltrico#BR1
Azir · Mid
4 / 6 / 2
50% KP
19,149
29.8% share
12,075g
237 CS · 8.9/m
Kaoru Hanayama#bra
Jhin · ADC
3 / 8 / 1
33.3% KP
14,121
22% share
10,215g
164 CS · 6.1/m
Sthe#911
Karma · Support
0 / 5 / 5
41.7% KP
8,773
13.7% share
6,898g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
