Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 149 days ago
9 / 5 / 16
K / D / A
53.2%
Kill participation
1,500.5
Damage / min
17,375g
471.3 gold / min
21
17 placed · 3 cleared
291
7.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNeymar Jr#1457
Smolder · Top
10 / 18 / 17
57.4% KP
37,882
21% share
17,367g
271 CS · 7.4/m
Zoro#ney
Rek'Sai · Jungle
8 / 10 / 10
38.3% KP
20,311
11.3% share
14,722g
218 CS · 5.9/m
KANYE WEST#ybern
Akshan · Mid
19 / 14 / 7
55.3% KP
56,958
31.6% share
20,720g
226 CS · 6.1/m
carros tunados#bucet
Xerath · ADC
9 / 5 / 16
53.2% KP
55,320
30.7% share
17,375g
291 CS · 7.9/m
Qats#BR2
Nautilus · Support
1 / 7 / 20
44.7% KP
9,839
5.5% share
10,590g
58 CS · 1.6/m
Red side
Victoryparansaek#zzz
Jayce · Top
22 / 10 / 14
66.7% KP
60,344
33% share
21,561g
263 CS · 7.1/m
brunindev#TMG
Kindred · Jungle
16 / 11 / 11
50% KP
35,704
19.5% share
18,471g
235 CS · 6.4/m
Guaxi#legal
Vladimir · Mid
12 / 5 / 14
48.1% KP
46,423
25.4% share
17,743g
281 CS · 7.6/m
emery#dzn
Brand · ADC
3 / 8 / 16
35.2% KP
32,196
17.6% share
15,242g
244 CS · 6.6/m
Small Champ Pool#rcs23
Karma · Support
1 / 13 / 27
51.9% KP
8,098
4.4% share
10,758g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
