Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 148 days ago
2 / 6 / 5
K / D / A
35%
Kill participation
577.8
Damage / min
9,660g
363.6 gold / min
22
11 placed · 4 cleared
207
7.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEleved#TOP
Rumble · Top
4 / 7 / 7
31.4% KP
26,945
27.7% share
9,509g
147 CS · 5.5/m
brunindev#TMG
Kindred · Jungle
12 / 3 / 6
51.4% KP
25,244
26% share
14,783g
215 CS · 8.1/m
COUTINHO#PVH
Annie · Mid
12 / 3 / 7
54.3% KP
24,603
25.3% share
13,271g
213 CS · 8/m
Colorado#PEL
Smolder · ADC
4 / 2 / 6
28.6% KP
11,222
11.5% share
12,829g
240 CS · 9/m
jesse lingard#quiet
Bard · Support
3 / 5 / 16
54.3% KP
9,160
9.4% share
9,026g
25 CS · 0.9/m
Red side
DefeatErymon#br1
Poppy · Top
4 / 7 / 6
50% KP
13,074
19.4% share
8,875g
150 CS · 5.6/m
Marcello Cantor#avell
Graves · Jungle
9 / 9 / 4
65% KP
17,704
26.3% share
13,479g
203 CS · 7.6/m
Change Storm#BR1
Vladimir · Mid
1 / 8 / 1
10% KP
12,351
18.4% share
7,595g
150 CS · 5.6/m
carros tunados#bucet
Jhin · ADC
2 / 6 / 5
35% KP
15,351
22.8% share
9,660g
207 CS · 7.8/m
KOGA#HERO
Nautilus · Support
4 / 5 / 6
50% KP
8,817
13.1% share
9,012g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
