Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 147 days ago
5 / 14 / 11
K / D / A
76.2%
Kill participation
1,253.3
Damage / min
14,691g
541.8 gold / min
21
10 placed · 3 cleared
202
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzep ta bravo#BR1
Lissandra · Top
5 / 3 / 19
45.3% KP
24,309
20.7% share
12,950g
205 CS · 7.6/m
azizam#best
Lee Sin · Jungle
22 / 2 / 9
58.5% KP
30,726
26.1% share
16,374g
160 CS · 5.9/m
roberth gabriel#sla
Vayne · Mid
12 / 3 / 3
28.3% KP
22,626
19.2% share
12,001g
142 CS · 5.2/m
kksh#show
Smolder · ADC
11 / 7 / 17
52.8% KP
31,333
26.6% share
14,450g
197 CS · 7.3/m
Psycho Killer#04I29
Anivia · Support
3 / 6 / 18
39.6% KP
8,584
7.3% share
8,834g
38 CS · 1.4/m
Red side
DefeatYupps#777
Kalista · Top
2 / 9 / 3
23.8% KP
19,951
18.4% share
9,139g
201 CS · 7.4/m
caracol gary#nine
Talon · Jungle
6 / 13 / 1
33.3% KP
23,335
21.5% share
11,756g
176 CS · 6.5/m
winwinwin#KR07
Annie · Mid
2 / 8 / 3
23.8% KP
16,490
15.2% share
9,678g
219 CS · 8.1/m
carros tunados#bucet
Yunara · ADC
5 / 14 / 11
76.2% KP
33,985
31.3% share
14,691g
202 CS · 7.4/m
girlfromnowhere#66666
Sona · Support
6 / 9 / 13
90.5% KP
14,646
13.5% share
10,710g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
