Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 147 days ago
0 / 9 / 6
K / D / A
27.3%
Kill participation
393.6
Damage / min
8,766g
294.8 gold / min
22
12 placed · 1 cleared
215
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcarros tunados#bucet
Singed · Top
0 / 9 / 6
27.3% KP
11,702
11.5% share
8,766g
215 CS · 7.2/m
Xinxa#4tree
Graves · Jungle
10 / 4 / 6
72.7% KP
27,221
26.7% share
17,137g
258 CS · 8.7/m
girlfromnowhere#66666
Ahri · Mid
5 / 7 / 6
50% KP
21,456
21.1% share
10,433g
184 CS · 6.2/m
Jax Teller#ISO
Ezreal · ADC
6 / 3 / 9
68.2% KP
36,773
36.1% share
13,553g
236 CS · 7.9/m
Nanashi#나나시
Karma · Support
1 / 8 / 13
63.6% KP
4,729
4.6% share
7,965g
39 CS · 1.3/m
Red side
VictoryLEV Booki#DBECT
Nasus · Top
5 / 3 / 7
38.7% KP
20,574
22.9% share
14,061g
245 CS · 8.2/m
Son Davas#LESIN
Diana · Jungle
5 / 5 / 6
35.5% KP
11,577
12.9% share
12,541g
243 CS · 8.2/m
Perto Macabro#18I29
Quinn · Mid
14 / 6 / 8
71% KP
32,832
36.5% share
15,256g
219 CS · 7.4/m
Olkaida#RJ021
Aurelion Sol · ADC
4 / 6 / 9
41.9% KP
14,867
16.5% share
12,238g
202 CS · 6.8/m
pharsyde#ana
Janna · Support
3 / 2 / 16
61.3% KP
10,086
11.2% share
10,046g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
