Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 146 days ago
2 / 1 / 14
K / D / A
66.7%
Kill participation
404.4
Damage / min
7,149g
333.8 gold / min
67
32 placed · 7 cleared
23
1.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Do Retorno#AURA
Garen · Top
2 / 5 / 1
37.5% KP
12,961
26.5% share
8,986g
201 CS · 9.4/m
Jugger#333
Skarner · Jungle
4 / 5 / 2
75% KP
10,671
21.8% share
8,971g
130 CS · 6.1/m
Hynashi#BR1
Orianna · Mid
0 / 5 / 2
25% KP
9,777
20% share
7,167g
162 CS · 7.6/m
Bounty Hunter#BR0
Varus · ADC
2 / 5 / 1
37.5% KP
7,006
14.3% share
8,118g
169 CS · 7.9/m
Olkaida#RJ021
Aurelion Sol · Support
0 / 4 / 1
12.5% KP
8,559
17.5% share
4,845g
17 CS · 0.8/m
Red side
Victorywhy always me#2009
Gragas · Top
3 / 3 / 2
20.8% KP
13,893
17.4% share
8,247g
159 CS · 7.4/m
seontaegdoem#선택됨
Bel'Veth · Jungle
13 / 0 / 4
70.8% KP
20,406
25.6% share
13,334g
178 CS · 8.3/m
valda cui#弄潮逐浪
Xerath · Mid
1 / 2 / 10
45.8% KP
21,739
27.2% share
8,694g
163 CS · 7.6/m
Jubzin#br1
Sivir · ADC
5 / 2 / 3
33.3% KP
15,099
18.9% share
10,558g
187 CS · 8.7/m
carros tunados#bucet
Karma · Support
2 / 1 / 14
66.7% KP
8,661
10.9% share
7,149g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
