Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 146 days ago
6 / 13 / 5
K / D / A
47.8%
Kill participation
818.1
Damage / min
12,141g
472.4 gold / min
13
9 placed · 2 cleared
192
7.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheKay#Coach
Ornn · Top
5 / 9 / 12
35.4% KP
18,882
14.5% share
9,319g
126 CS · 4.9/m
Nid#3738
Talon · Jungle
12 / 2 / 8
41.7% KP
22,000
16.9% share
13,803g
192 CS · 7.5/m
TwTv Hyoga#cisme
Xerath · Mid
15 / 1 / 7
45.8% KP
35,503
27.3% share
13,883g
230 CS · 8.9/m
babyjj#1508
Senna · ADC
10 / 6 / 21
64.6% KP
34,500
26.5% share
13,517g
168 CS · 6.5/m
GUXIX GANKK#123
Nautilus · Support
6 / 5 / 26
66.7% KP
19,367
14.9% share
9,382g
23 CS · 0.9/m
Red side
DefeatPETRUS#OWO
Swain · Top
11 / 7 / 4
65.2% KP
42,040
43% share
12,612g
200 CS · 7.8/m
The Dude#king
Nidalee · Jungle
4 / 8 / 3
30.4% KP
12,296
12.6% share
9,648g
161 CS · 6.3/m
lolzerofakee#00001
Yasuo · Mid
1 / 10 / 3
17.4% KP
10,911
11.2% share
8,664g
169 CS · 6.6/m
carros tunados#bucet
Yunara · ADC
6 / 13 / 5
47.8% KP
21,025
21.5% share
12,141g
192 CS · 7.5/m
Sequence 0#Lord
Maokai · Support
1 / 10 / 9
43.5% KP
11,476
11.7% share
7,225g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
