Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 146 days ago
4 / 6 / 14
K / D / A
37.5%
Kill participation
1,003.2
Damage / min
16,697g
455.6 gold / min
30
15 placed · 3 cleared
334
9.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymarik#big
Teemo · Top
6 / 12 / 10
33.3% KP
28,900
17.4% share
15,532g
234 CS · 6.4/m
brunindev#TMG
Kindred · Jungle
20 / 6 / 8
58.3% KP
51,313
30.8% share
21,873g
251 CS · 6.8/m
mr balls#357
Akali · Mid
18 / 11 / 7
52.1% KP
42,392
25.5% share
17,519g
239 CS · 6.5/m
carros tunados#bucet
Brand · ADC
4 / 6 / 14
37.5% KP
36,768
22.1% share
16,697g
334 CS · 9.1/m
Break It Off#Pink
Janna · Support
0 / 7 / 27
56.3% KP
7,045
4.2% share
11,061g
42 CS · 1.1/m
Red side
Defeatmiss u everyday#1807
Aatrox · Top
10 / 9 / 7
40.5% KP
30,088
17.5% share
17,012g
281 CS · 7.7/m
Drakehero#BR07
Jarvan IV · Jungle
9 / 8 / 17
61.9% KP
22,913
13.3% share
16,713g
256 CS · 7/m
zepaaulo#BR2
Veigar · Mid
10 / 13 / 10
47.6% KP
36,194
21% share
15,227g
241 CS · 6.6/m
scuro#blox
Kog'Maw · ADC
11 / 10 / 10
50% KP
71,142
41.3% share
19,554g
284 CS · 7.7/m
kaiks#ids
Nami · Support
2 / 8 / 23
59.5% KP
12,072
7% share
11,384g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
