Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 144 days ago
6 / 4 / 12
K / D / A
54.5%
Kill participation
624.5
Damage / min
12,263g
552 gold / min
23
11 placed · 4 cleared
187
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGupistola#BR1
Garen · Top
3 / 7 / 0
20% KP
8,605
17.4% share
9,265g
196 CS · 8.8/m
218 torresgui#pat
Graves · Jungle
1 / 5 / 5
40% KP
6,500
13.2% share
9,028g
174 CS · 7.8/m
brabuino#trusk
Qiyana · Mid
6 / 7 / 2
53.3% KP
18,178
36.8% share
10,502g
163 CS · 7.3/m
zumi#Jesus
Jinx · ADC
5 / 8 / 3
53.3% KP
11,450
23.2% share
10,347g
187 CS · 8.4/m
IDV Skyn#IDV
Rell · Support
0 / 6 / 10
66.7% KP
4,693
9.5% share
6,424g
29 CS · 1.3/m
Red side
VictoryDyn4mo#AKUMA
Malphite · Top
4 / 0 / 10
42.4% KP
15,158
20.2% share
11,227g
191 CS · 8.6/m
Traumerei#ΟωΟ
Draven · Jungle
10 / 3 / 3
39.4% KP
13,194
17.6% share
13,807g
186 CS · 8.4/m
Bilulu#1446
Ryze · Mid
9 / 4 / 10
57.6% KP
24,601
32.8% share
11,888g
197 CS · 8.9/m
carros tunados#bucet
Senna · ADC
6 / 4 / 12
54.5% KP
13,874
18.5% share
12,263g
187 CS · 8.4/m
Schuhbart#0000
Sona · Support
4 / 4 / 13
51.5% KP
8,279
11% share
7,930g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
