Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 142 days ago
7 / 9 / 10
K / D / A
39.5%
Kill participation
729
Damage / min
17,310g
415.1 gold / min
48
3 placed · 12 cleared
312
7.5 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGhost of Shurima#Azir
Azir · Top
6 / 7 / 6
27.9% KP
32,300
17% share
17,245g
295 CS · 7.1/m
carros tunados#bucet
Diana · Jungle
7 / 9 / 10
39.5% KP
30,398
16% share
17,310g
312 CS · 7.5/m
fettao#crk
Tryndamere · Mid
4 / 16 / 7
25.6% KP
28,106
14.8% share
17,509g
359 CS · 8.6/m
endendend#sls
Ezreal · ADC
14 / 11 / 15
67.4% KP
57,018
30.1% share
21,610g
290 CS · 7/m
Ulti xD#br1
Senna · Support
12 / 5 / 22
79.1% KP
41,765
22% share
17,605g
55 CS · 1.3/m
Red side
Defeatquero injustica#feIca
Malphite · Top
4 / 9 / 11
31.3% KP
41,589
21.5% share
15,265g
287 CS · 6.9/m
Kutcha#BR1
Ekko · Jungle
18 / 3 / 9
56.3% KP
43,568
22.5% share
20,570g
300 CS · 7.2/m
daenerysz#qaaer
Lux · Mid
18 / 7 / 12
62.5% KP
64,673
33.4% share
23,485g
310 CS · 7.4/m
Nilec1#br1
Kalista · ADC
6 / 16 / 15
43.8% KP
35,145
18.2% share
18,205g
290 CS · 7/m
0100110101110000#br1
Renata Glasc · Support
2 / 8 / 25
56.3% KP
8,517
4.4% share
13,281g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
