Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 142 days ago
6 / 8 / 10
K / D / A
41%
Kill participation
840
Damage / min
13,458g
457.2 gold / min
23
12 placed · 5 cleared
219
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Twitch · Top
15 / 6 / 5
62.5% KP
38,800
29.4% share
14,369g
173 CS · 5.9/m
miss u everyday#1807
Vi · Jungle
5 / 9 / 7
37.5% KP
27,895
21.2% share
11,487g
195 CS · 6.6/m
Lusqueta#루스케타
Yone · Mid
4 / 10 / 3
21.9% KP
22,506
17.1% share
9,781g
201 CS · 6.8/m
rhyyzin#br1
Xerath · ADC
7 / 5 / 10
53.1% KP
32,884
25% share
14,134g
219 CS · 7.4/m
WINX CLUB#xniw
Bard · Support
1 / 9 / 16
53.1% KP
9,694
7.4% share
8,273g
31 CS · 1.1/m
Red side
VictoryNear#BR5
Vayne · Top
9 / 10 / 3
30.8% KP
18,666
14.1% share
11,272g
149 CS · 5.1/m
Expedition Zero#NOOB
Nasus · Jungle
12 / 2 / 10
56.4% KP
36,622
27.7% share
15,196g
211 CS · 7.2/m
Klein Moretti 小丑#Ryuu
Anivia · Mid
7 / 3 / 7
35.9% KP
27,653
20.9% share
13,470g
255 CS · 8.7/m
carros tunados#bucet
Brand · ADC
6 / 8 / 10
41% KP
24,725
18.7% share
13,458g
219 CS · 7.4/m
scamber#BR1
Zyra · Support
5 / 9 / 17
56.4% KP
24,646
18.6% share
10,106g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
