Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 139 days ago
12 / 7 / 11
K / D / A
51.1%
Kill participation
1,147
Damage / min
17,484g
578.9 gold / min
16
11 placed · 2 cleared
257
8.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryABSOLUTEINDOUBT#2004
Fiora · Top
5 / 8 / 8
28.9% KP
21,363
15.4% share
12,438g
235 CS · 7.8/m
saoksaopkaojsip#br1
Zaahen · Jungle
23 / 4 / 7
66.7% KP
44,468
32% share
20,050g
224 CS · 7.4/m
repri#鴉巣生鳳
Karma · Mid
2 / 5 / 19
46.7% KP
25,315
18.2% share
11,750g
213 CS · 7.1/m
carros tunados#bucet
Ezreal · ADC
12 / 7 / 11
51.1% KP
34,639
24.9% share
17,484g
257 CS · 8.5/m
Josh#br2
Senna · Support
3 / 10 / 16
42.2% KP
13,220
9.5% share
10,364g
43 CS · 1.4/m
Red side
DefeatDudu Duelista#dudu
Sett · Top
9 / 7 / 5
41.2% KP
37,460
27% share
16,060g
255 CS · 8.4/m
brunindev#TMG
Kindred · Jungle
6 / 11 / 6
35.3% KP
22,380
16.1% share
11,651g
166 CS · 5.5/m
janavi#BR2
Yone · Mid
2 / 8 / 7
26.5% KP
24,642
17.7% share
10,002g
209 CS · 6.9/m
Kramer#Lucas
Ashe · ADC
11 / 11 / 6
50% KP
31,236
22.5% share
16,486g
256 CS · 8.5/m
Knight#0363
Seraphine · Support
6 / 8 / 19
73.5% KP
23,216
16.7% share
11,110g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
