Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 139 days ago
6 / 6 / 3
K / D / A
29%
Kill participation
1,159.9
Damage / min
15,468g
498.7 gold / min
21
10 placed · 3 cleared
262
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymr balls#357
Yorick · Top
2 / 11 / 9
30.6% KP
19,202
15% share
11,247g
191 CS · 6.2/m
Nerazim#BR2
Xin Zhao · Jungle
9 / 8 / 13
61.1% KP
27,452
21.4% share
15,535g
214 CS · 6.9/m
aloegarten#420
Ekko · Mid
11 / 4 / 5
44.4% KP
26,038
20.3% share
16,291g
300 CS · 9.7/m
Guaxi#legal
Vladimir · ADC
10 / 3 / 13
63.9% KP
39,337
30.7% share
15,896g
224 CS · 7.2/m
GabrieL#1303
Neeko · Support
4 / 5 / 13
47.2% KP
15,974
12.5% share
10,406g
61 CS · 2/m
Red side
Defeatvico#yami
Yone · Top
12 / 10 / 4
51.6% KP
57,253
34.7% share
15,375g
237 CS · 7.6/m
Arkanoidn#K2Est
Kayn · Jungle
10 / 7 / 7
54.8% KP
39,917
24.2% share
15,116g
201 CS · 6.5/m
rotten beauty#069
Orianna · Mid
3 / 5 / 3
19.4% KP
23,295
14.1% share
11,381g
253 CS · 8.2/m
carros tunados#bucet
Sivir · ADC
6 / 6 / 3
29% KP
35,977
21.8% share
15,468g
262 CS · 8.4/m
Alornn#Zzz
Lulu · Support
0 / 8 / 13
41.9% KP
8,455
5.1% share
8,902g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
