Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 134 days ago
11 / 4 / 13
K / D / A
80%
Kill participation
1,568.5
Damage / min
21,325g
561.4 gold / min
34
18 placed · 8 cleared
302
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDelphox#Fogo
Mordekaiser · Top
4 / 7 / 4
27.6% KP
24,320
17.4% share
13,206g
245 CS · 6.5/m
brunindev#TMG
Kindred · Jungle
10 / 3 / 9
65.5% KP
46,302
33.1% share
18,182g
276 CS · 7.3/m
Daggerkill#Nasus
Nasus · Mid
3 / 5 / 6
31% KP
9,443
6.7% share
14,770g
270 CS · 7.1/m
alone in tokyo#jpp
Ezreal · ADC
10 / 9 / 5
51.7% KP
49,606
35.4% share
17,014g
278 CS · 7.3/m
kngg0d#1806
Karma · Support
2 / 6 / 16
62.1% KP
10,356
7.4% share
10,395g
37 CS · 1/m
Red side
VictoryINFLAÇÃO123#br1
Yorick · Top
8 / 1 / 3
36.7% KP
37,270
22.2% share
18,822g
394 CS · 10.4/m
IMPERIAL CIRCUS#ICDD
Naafiri · Jungle
7 / 8 / 7
46.7% KP
23,494
14% share
14,494g
219 CS · 5.8/m
joão10#j10
Hwei · Mid
1 / 8 / 12
43.3% KP
37,366
22.3% share
11,225g
214 CS · 5.6/m
carros tunados#bucet
Senna · ADC
11 / 4 / 13
80% KP
59,576
35.6% share
21,325g
302 CS · 8/m
medo#c c
Soraka · Support
3 / 8 / 20
76.7% KP
9,874
5.9% share
11,958g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
