Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 132 days ago
16 / 4 / 5
K / D / A
48.8%
Kill participation
1,485.6
Damage / min
17,865g
591.6 gold / min
35
12 placed · 6 cleared
312
10.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLuks Said#bbzao
Renekton · Top
7 / 9 / 7
32.6% KP
30,938
21.7% share
13,388g
222 CS · 7.4/m
BILLY BUTCHER#XD1
Talon · Jungle
9 / 5 / 3
27.9% KP
24,435
17.1% share
15,074g
232 CS · 7.7/m
Barou Shoei#BR2
Ryze · Mid
8 / 8 / 6
32.6% KP
33,776
23.6% share
13,653g
225 CS · 7.5/m
carros tunados#bucet
Ezreal · ADC
16 / 4 / 5
48.8% KP
44,866
31.4% share
17,865g
312 CS · 10.3/m
IDV Skyn#IDV
Karma · Support
3 / 4 / 19
51.2% KP
8,812
6.2% share
9,575g
31 CS · 1/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
15 / 6 / 9
80% KP
48,515
37.5% share
19,299g
264 CS · 8.7/m
Oikawa Tooru#LEV
Shyvana · Jungle
7 / 5 / 10
56.7% KP
35,621
27.5% share
16,025g
245 CS · 8.1/m
zausbnz#JACK
Master Yi · Mid
3 / 13 / 3
20% KP
16,487
12.7% share
11,618g
193 CS · 6.4/m
K1NGSLAYER#2020
Lucian · ADC
1 / 10 / 8
30% KP
15,320
11.8% share
12,918g
208 CS · 6.9/m
Ðооmεd#BMTH
Annie · Support
4 / 9 / 6
33.3% KP
13,591
10.5% share
10,281g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
