Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 132 days ago
3 / 4 / 16
K / D / A
44.2%
Kill participation
583.8
Damage / min
10,834g
435.7 gold / min
20
10 placed · 4 cleared
158
6.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Ryze · Top
6 / 7 / 2
27.6% KP
20,995
21.5% share
11,157g
208 CS · 8.4/m
little spaceship#focus
Talon · Jungle
7 / 11 / 3
34.5% KP
21,246
21.7% share
11,874g
167 CS · 6.7/m
czzzzzzzz#ego
Veigar · Mid
2 / 10 / 5
24.1% KP
16,855
17.2% share
7,943g
130 CS · 5.2/m
frosch#ddzn
Jhin · ADC
8 / 6 / 5
44.8% KP
20,893
21.4% share
11,539g
195 CS · 7.8/m
Barou Shoei#BR2
Camille · Support
6 / 9 / 9
51.7% KP
17,786
18.2% share
8,924g
30 CS · 1.2/m
Red side
VictoryJudgement#Kurta
Kayle · Top
3 / 10 / 5
18.6% KP
14,527
14.6% share
9,318g
169 CS · 6.8/m
Oikawa Tooru#LEV
Aatrox · Jungle
23 / 1 / 8
72.1% KP
35,300
35.5% share
17,073g
200 CS · 8/m
Aker#2112
Yasuo · Mid
9 / 7 / 7
37.2% KP
17,512
17.6% share
11,478g
206 CS · 8.3/m
carros tunados#bucet
Senna · ADC
3 / 4 / 16
44.2% KP
14,518
14.6% share
10,834g
158 CS · 6.4/m
medo#c c
Sona · Support
5 / 7 / 26
72.1% KP
17,544
17.6% share
10,258g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
