Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 132 days ago
8 / 9 / 7
K / D / A
62.5%
Kill participation
1,403.8
Damage / min
14,916g
554.2 gold / min
31
10 placed · 8 cleared
204
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Garra#renek
Renekton · Top
1 / 11 / 3
16.7% KP
19,706
18.9% share
8,898g
205 CS · 7.6/m
Silveregg#Talon
Talon · Jungle
7 / 10 / 4
45.8% KP
15,646
15% share
12,805g
193 CS · 7.2/m
Nukenin#n k
Aurora · Mid
4 / 2 / 3
29.2% KP
22,394
21.5% share
11,316g
244 CS · 9.1/m
carros tunados#bucet
Ezreal · ADC
8 / 9 / 7
62.5% KP
37,785
36.2% share
14,916g
204 CS · 7.6/m
WINX CLUB#xniw
Nautilus · Support
4 / 10 / 7
45.8% KP
8,808
8.4% share
8,145g
29 CS · 1.1/m
Red side
VictoryDaggerkill#Nasus
Nasus · Top
11 / 2 / 5
38.1% KP
29,161
25.4% share
14,837g
203 CS · 7.5/m
Oikawa Tooru#LEV
Wukong · Jungle
9 / 2 / 7
38.1% KP
18,436
16.1% share
13,568g
241 CS · 9/m
ViniPy#BR1
Diana · Mid
4 / 3 / 12
38.1% KP
20,866
18.2% share
9,821g
171 CS · 6.4/m
Light Yagami#021
Twitch · ADC
9 / 8 / 8
40.5% KP
17,539
15.3% share
15,375g
196 CS · 7.3/m
miss u everyday#1807
Camille · Support
9 / 9 / 15
57.1% KP
28,852
25.1% share
12,081g
54 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
