Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 131 days ago
1 / 5 / 2
K / D / A
20%
Kill participation
442.4
Damage / min
7,726g
331.8 gold / min
15
8 placed · 4 cleared
170
7.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzing#0101
Swain · Top
1 / 11 / 9
66.7% KP
15,915
25% share
7,306g
113 CS · 4.9/m
Misa Amane#One
Jarvan IV · Jungle
3 / 9 / 4
46.7% KP
8,214
12.9% share
8,974g
155 CS · 6.7/m
7REX Lolo#what
Cassiopeia · Mid
6 / 7 / 6
80% KP
23,556
37% share
11,043g
208 CS · 8.9/m
carros tunados#bucet
Senna · ADC
1 / 5 / 2
20% KP
10,300
16.2% share
7,726g
170 CS · 7.3/m
BleakMidwinter#十十十
Nautilus · Support
4 / 4 / 4
53.3% KP
5,719
9% share
7,806g
45 CS · 1.9/m
Red side
Victoryvico#yami
Aatrox · Top
11 / 3 / 4
41.7% KP
23,327
23.1% share
13,351g
189 CS · 8.1/m
titanzeraaa#r10
Lee Sin · Jungle
8 / 4 / 14
61.1% KP
23,108
22.8% share
12,716g
173 CS · 7.4/m
Dark#BEATR
Viktor · Mid
10 / 2 / 9
52.8% KP
33,659
33.3% share
12,570g
206 CS · 8.8/m
Self#Zeri
Kalista · ADC
6 / 3 / 6
33.3% KP
15,204
15% share
12,099g
196 CS · 8.4/m
Yukaribu#br1
Thresh · Support
1 / 4 / 16
47.2% KP
5,866
5.8% share
7,190g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
