Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 130 days ago
19 / 12 / 15
K / D / A
73.9%
Kill participation
1,373.7
Damage / min
25,971g
599.6 gold / min
33
19 placed · 8 cleared
330
7.6 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop41571239#Hoben
Rumble · Top
8 / 4 / 14
39.3% KP
55,573
26% share
20,510g
341 CS · 7.9/m
Guizzy#One
Naafiri · Jungle
15 / 5 / 13
50% KP
47,293
22.1% share
22,152g
320 CS · 7.4/m
Fake Ranker#Faith
Quinn · Mid
5 / 15 / 15
35.7% KP
31,472
14.7% share
17,106g
264 CS · 6.1/m
claire cottrill#zxc
Zeri · ADC
12 / 13 / 17
51.8% KP
59,204
27.7% share
25,433g
361 CS · 8.3/m
acaboupapel#banhe
Pyke · Support
16 / 9 / 10
46.4% KP
20,284
9.5% share
16,883g
47 CS · 1.1/m
Red side
VictoryBurn in Noise#1997
Nasus · Top
4 / 10 / 9
28.3% KP
16,810
8.8% share
16,982g
276 CS · 6.4/m
Zzylenuttyndr#br1
Taliyah · Jungle
5 / 10 / 12
37% KP
34,043
17.8% share
17,754g
304 CS · 7/m
Lukinhas#ZPU
Vladimir · Mid
12 / 6 / 10
47.8% KP
50,788
26.5% share
20,398g
354 CS · 8.2/m
carros tunados#bucet
Jhin · ADC
19 / 12 / 15
73.9% KP
59,506
31.1% share
25,971g
330 CS · 7.6/m
itachigod157#br1
Mel · Support
6 / 18 / 22
60.9% KP
30,264
15.8% share
15,107g
70 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
