Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 130 days ago
6 / 8 / 28
K / D / A
66.7%
Kill participation
1,368
Damage / min
20,292g
528.4 gold / min
34
16 placed · 4 cleared
281
7.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLash Bot#br1
Tryndamere · Top
10 / 11 / 11
41.2% KP
31,327
14.7% share
14,990g
209 CS · 5.4/m
thewarsor33#TH33
Jarvan IV · Jungle
8 / 8 / 35
84.3% KP
54,396
25.5% share
19,727g
296 CS · 7.7/m
ViniPy#BR1
Diana · Mid
11 / 11 / 9
39.2% KP
36,465
17.1% share
14,675g
198 CS · 5.2/m
carros tunados#bucet
Senna · ADC
6 / 8 / 28
66.7% KP
52,533
24.7% share
20,292g
281 CS · 7.3/m
Change Storm#BR1
Katarina · Support
16 / 11 / 10
51% KP
38,227
18% share
16,408g
74 CS · 1.9/m
Red side
VictoryPNG Caca#paiN
Zaahen · Top
16 / 10 / 16
65.3% KP
59,962
33.2% share
17,895g
208 CS · 5.4/m
Pilot#9920
Kha'Zix · Jungle
19 / 11 / 9
57.1% KP
51,915
28.8% share
23,608g
262 CS · 6.8/m
Matsasu#BRADY
Akali · Mid
9 / 12 / 14
46.9% KP
33,281
18.5% share
15,967g
204 CS · 5.3/m
frosch#ddzn
Caitlyn · ADC
5 / 8 / 11
32.7% KP
26,305
14.6% share
17,363g
297 CS · 7.7/m
Estevo#2645
Soraka · Support
0 / 10 / 26
53.1% KP
8,896
4.9% share
10,814g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
