Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 124 days ago
7 / 7 / 14
K / D / A
44.7%
Kill participation
1,134.7
Damage / min
14,914g
505.6 gold / min
28
10 placed · 1 cleared
245
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlove story#qer
Lulu · Top
2 / 7 / 9
40.7% KP
14,028
12.7% share
9,555g
144 CS · 4.9/m
PhantomL0rd#DEATH
Quinn · Jungle
15 / 9 / 4
70.4% KP
36,942
33.4% share
18,699g
203 CS · 6.9/m
synthwave#GUI초비
Yone · Mid
6 / 12 / 4
37% KP
23,430
21.2% share
14,285g
256 CS · 8.7/m
RieO#br1
Karthus · ADC
3 / 9 / 11
51.9% KP
27,507
24.9% share
13,022g
231 CS · 7.8/m
GryF#nJns
Nautilus · Support
1 / 10 / 10
40.7% KP
8,539
7.7% share
7,977g
25 CS · 0.8/m
Red side
VictoryLuanziN#2500
Ambessa · Top
4 / 7 / 5
19.1% KP
12,520
9.7% share
11,523g
205 CS · 6.9/m
Arkanoidn#K2Est
Kayn · Jungle
15 / 5 / 11
55.3% KP
27,677
21.4% share
16,036g
205 CS · 6.9/m
Hayilat#BIEL
Aurora · Mid
19 / 5 / 9
59.6% KP
38,944
30.2% share
15,110g
210 CS · 7.1/m
carros tunados#bucet
Ezreal · ADC
7 / 7 / 14
44.7% KP
33,473
25.9% share
14,914g
245 CS · 8.3/m
Kommandant Igris#999
Bard · Support
2 / 3 / 29
66% KP
16,515
12.8% share
10,827g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
