Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 120 days ago
10 / 4 / 14
K / D / A
61.5%
Kill participation
1,486.6
Damage / min
16,029g
520.1 gold / min
32
12 placed · 3 cleared
238
7.7 CS / min
Objective control
4
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheploze#6872
Ryze · Top
4 / 10 / 3
26.9% KP
23,794
24.7% share
11,387g
245 CS · 8/m
PhantomL0rd#DEATH
Quinn · Jungle
11 / 8 / 6
65.4% KP
24,620
25.6% share
15,002g
198 CS · 6.4/m
meno frio#VAPO
Twisted Fate · Mid
0 / 7 / 11
42.3% KP
18,216
18.9% share
11,301g
232 CS · 7.5/m
titanzeraaa#r10
Kai'Sa · ADC
11 / 7 / 4
57.7% KP
20,765
21.6% share
16,019g
243 CS · 7.9/m
marcela riven#00001
Nautilus · Support
0 / 7 / 9
34.6% KP
8,832
9.2% share
7,424g
17 CS · 0.6/m
Red side
Victorycarros tunados#bucet
Ezreal · Top
10 / 4 / 14
61.5% KP
45,811
37.9% share
16,029g
238 CS · 7.7/m
misa#juny
Bel'Veth · Jungle
14 / 2 / 7
53.8% KP
21,668
17.9% share
16,979g
226 CS · 7.3/m
Esdeath#Icez
Orianna · Mid
8 / 6 / 6
35.9% KP
20,132
16.7% share
12,925g
242 CS · 7.9/m
chill falls#frsch
Viktor · ADC
4 / 6 / 10
35.9% KP
23,328
19.3% share
13,365g
225 CS · 7.3/m
Qats#BR2
Anivia · Support
3 / 8 / 11
35.9% KP
9,894
8.2% share
9,529g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
