Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 111 days ago
10 / 6 / 15
K / D / A
58.1%
Kill participation
1,432.4
Damage / min
14,696g
436.3 gold / min
31
14 placed · 2 cleared
239
7.1 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycaio roque#br1
Zaahen · Top
15 / 6 / 11
60.5% KP
57,226
31.9% share
18,192g
228 CS · 6.8/m
My Mind#Forfe
Nasus · Jungle
6 / 10 / 20
60.5% KP
23,845
13.3% share
14,322g
179 CS · 5.3/m
carros tunados#bucet
Xerath · Mid
10 / 6 / 15
58.1% KP
48,249
26.9% share
14,696g
239 CS · 7.1/m
CTPAX#AXES
Vayne · ADC
8 / 9 / 11
44.2% KP
31,716
17.7% share
15,439g
225 CS · 6.7/m
Yuta#9191
Pantheon · Support
4 / 11 / 10
32.6% KP
18,361
10.2% share
10,704g
34 CS · 1/m
Red side
DefeatDynas#Alone
Sion · Top
3 / 6 / 11
33.3% KP
33,968
20.8% share
13,147g
267 CS · 7.9/m
Tobito#Toad
Rengar · Jungle
11 / 9 / 15
61.9% KP
38,774
23.7% share
17,302g
271 CS · 8/m
DiDiDungas#didi
Locke · Mid
18 / 6 / 7
59.5% KP
38,417
23.5% share
16,007g
191 CS · 5.7/m
Kotóba Nokano#0909
Kai'Sa · ADC
8 / 10 / 12
47.6% KP
35,225
21.6% share
14,721g
224 CS · 6.7/m
cinnamoroll#2506
Seraphine · Support
2 / 12 / 19
50% KP
17,053
10.4% share
9,984g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
