Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 110 days ago
14 / 5 / 3
K / D / A
63%
Kill participation
1,630.3
Damage / min
12,554g
570.6 gold / min
12
8 placed · 2 cleared
189
8.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMasake#KR2
Yone · Top
2 / 8 / 5
31.8% KP
17,404
24.1% share
7,703g
150 CS · 6.8/m
eppure sentire#00000
Talon · Jungle
11 / 2 / 5
72.7% KP
24,077
33.4% share
12,541g
185 CS · 8.4/m
midwest emo#veiga
Nunu & Willump · Mid
2 / 8 / 8
45.5% KP
11,129
15.4% share
7,437g
152 CS · 6.9/m
Focinho#BR1
Senna · ADC
5 / 4 / 7
54.5% KP
12,631
17.5% share
10,177g
185 CS · 8.4/m
Lion#0018
Nautilus · Support
2 / 5 / 6
36.4% KP
6,874
9.5% share
5,941g
23 CS · 1/m
Red side
Victoryneymar67auramax#api
Vladimir · Top
6 / 4 / 1
25.9% KP
19,462
21.8% share
9,961g
180 CS · 8.2/m
sebastian#gabi
Skarner · Jungle
3 / 4 / 10
48.1% KP
14,319
16% share
8,649g
134 CS · 6.1/m
carros tunados#bucet
Ezreal · Mid
14 / 5 / 3
63% KP
35,866
40.1% share
12,554g
189 CS · 8.6/m
JapaPer#BR1
Xerath · ADC
2 / 3 / 5
25.9% KP
14,191
15.9% share
8,643g
177 CS · 8/m
shauna okkotsu#vayne
Sona · Support
2 / 6 / 10
44.4% KP
5,596
6.3% share
6,993g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
