Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 109 days ago
11 / 5 / 10
K / D / A
65.6%
Kill participation
1,346.8
Damage / min
12,093g
548.9 gold / min
18
8 placed · 3 cleared
186
8.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsycho Killer#04I29
Karthus · Top
5 / 4 / 4
28.1% KP
11,011
13.4% share
8,071g
137 CS · 6.2/m
SBW Special Week#SBW
Jarvan IV · Jungle
9 / 1 / 16
78.1% KP
13,933
16.9% share
11,797g
153 CS · 6.9/m
Pilot#9920
Ryze · Mid
4 / 1 / 9
40.6% KP
15,633
19% share
10,433g
234 CS · 10.6/m
carros tunados#bucet
Ezreal · ADC
11 / 5 / 10
65.6% KP
29,675
36.1% share
12,093g
186 CS · 8.4/m
cicil#1711
Pantheon · Support
3 / 8 / 15
56.3% KP
11,989
14.6% share
8,349g
21 CS · 1/m
Red side
DefeatMaho#Tskk
Jayce · Top
5 / 3 / 0
26.3% KP
16,528
22.2% share
9,580g
205 CS · 9.3/m
palas1#BR1
Quinn · Jungle
6 / 7 / 1
36.8% KP
14,361
19.3% share
9,897g
149 CS · 6.8/m
ReR#br1
Malzahar · Mid
1 / 6 / 4
26.3% KP
11,717
15.7% share
8,234g
177 CS · 8/m
chill falls#frsch
Vayne · ADC
4 / 11 / 4
42.1% KP
14,701
19.8% share
8,361g
144 CS · 6.5/m
别放弃#copy
Sona · Support
3 / 5 / 10
68.4% KP
17,128
23% share
7,322g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
