Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 106 days ago
5 / 10 / 13
K / D / A
40.9%
Kill participation
1,375.3
Damage / min
16,839g
429.9 gold / min
31
16 placed · 3 cleared
334
8.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryyuM#FVL
Darius · Top
11 / 11 / 1
27.3% KP
39,843
19.2% share
17,373g
254 CS · 6.5/m
luanbpt#BR2
Hecarim · Jungle
17 / 5 / 13
68.2% KP
48,833
23.5% share
23,814g
353 CS · 9/m
carros tunados#bucet
Ezreal · Mid
5 / 10 / 13
40.9% KP
53,866
25.9% share
16,839g
334 CS · 8.5/m
cugoza1#br2
Zyra · ADC
5 / 11 / 19
54.5% KP
46,327
22.3% share
18,407g
296 CS · 7.6/m
Sthe#911
Bard · Support
6 / 10 / 23
65.9% KP
18,989
9.1% share
13,051g
26 CS · 0.7/m
Red side
Defeatquero injustica#feIca
Aurora · Top
14 / 9 / 10
51.1% KP
40,898
21% share
17,456g
257 CS · 6.6/m
NATSUKI SUBARU#MILIA
Talon · Jungle
16 / 10 / 9
53.2% KP
56,711
29.1% share
21,445g
288 CS · 7.4/m
Daggerkill#Nasus
Nasus · Mid
6 / 8 / 6
25.5% KP
32,139
16.5% share
16,378g
306 CS · 7.8/m
i came back#22222
Sivir · ADC
5 / 8 / 17
46.8% KP
47,853
24.5% share
21,174g
349 CS · 8.9/m
Kojima#ゲツヨウビ
Pyke · Support
6 / 9 / 15
44.7% KP
17,513
9% share
13,383g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
