Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 103 days ago
10 / 6 / 11
K / D / A
52.5%
Kill participation
1,398.1
Damage / min
15,457g
600.7 gold / min
22
10 placed · 3 cleared
223
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Ryze · Top
1 / 6 / 8
31% KP
19,895
20.7% share
8,558g
184 CS · 7.2/m
Khan#BRA
Graves · Jungle
14 / 8 / 7
72.4% KP
28,467
29.7% share
13,942g
159 CS · 6.2/m
Valdomiro da TI#lol
Zed · Mid
7 / 9 / 4
37.9% KP
19,274
20.1% share
10,445g
134 CS · 5.2/m
Netuno#1202
Caitlyn · ADC
3 / 11 / 8
37.9% KP
16,112
16.8% share
9,722g
175 CS · 6.8/m
qzwq#sleep
Bard · Support
4 / 6 / 17
72.4% KP
12,137
12.7% share
9,907g
35 CS · 1.4/m
Red side
VictoryPinto Goblyn#547
Rengar · Top
4 / 7 / 8
30% KP
20,240
18.9% share
11,411g
178 CS · 6.9/m
puf#sylas
Ekko · Jungle
11 / 6 / 5
40% KP
13,312
12.4% share
13,331g
197 CS · 7.7/m
BAAAAAAAAAAANKAI#banko
Vladimir · Mid
9 / 3 / 3
30% KP
19,846
18.5% share
12,779g
218 CS · 8.5/m
carros tunados#bucet
Ezreal · ADC
10 / 6 / 11
52.5% KP
35,978
33.6% share
15,457g
223 CS · 8.7/m
AYELGODLIKEMODE#PIT
Camille · Support
6 / 7 / 13
47.5% KP
17,722
16.5% share
10,270g
49 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
