Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 98 days ago
8 / 11 / 6
K / D / A
42.4%
Kill participation
1,554.5
Damage / min
18,499g
494.4 gold / min
28
14 placed · 6 cleared
314
8.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypinkpurple99999#br1
Anivia · Top
5 / 8 / 15
60.6% KP
34,375
21% share
14,665g
249 CS · 6.7/m
spyderrulezz#BR30
Rengar · Jungle
7 / 3 / 9
48.5% KP
31,657
19.3% share
21,044g
363 CS · 9.7/m
Diov#777
LeBlanc · Mid
13 / 7 / 2
45.5% KP
32,838
20% share
18,590g
208 CS · 5.6/m
carros tunados#bucet
Ezreal · ADC
8 / 11 / 6
42.4% KP
58,166
35.5% share
18,499g
314 CS · 8.4/m
MoOonsterkilll#br1
Zilean · Support
0 / 5 / 22
66.7% KP
6,866
4.2% share
10,831g
43 CS · 1.1/m
Red side
DefeatVitinho#Deus
Vladimir · Top
6 / 11 / 7
38.2% KP
34,391
23.7% share
13,509g
217 CS · 5.8/m
atilemrac#luv
Graves · Jungle
11 / 7 / 7
52.9% KP
28,237
19.5% share
18,459g
324 CS · 8.7/m
Farluxx#br1
Ryze · Mid
5 / 6 / 11
47.1% KP
26,061
18% share
14,778g
290 CS · 7.8/m
HotPie#0802
Seraphine · ADC
4 / 5 / 15
55.9% KP
34,072
23.5% share
16,084g
268 CS · 7.2/m
Tico#1911
Pyke · Support
8 / 4 / 13
61.8% KP
22,202
15.3% share
12,680g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
