Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 97 days ago
8 / 5 / 8
K / D / A
45.7%
Kill participation
1,004.6
Damage / min
15,204g
491 gold / min
17
14 placed · 1 cleared
260
8.4 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytank melter#2410
Jayce · Top
10 / 3 / 2
34.3% KP
36,320
22.8% share
16,271g
286 CS · 9.2/m
Cuidas#999
Talon · Jungle
4 / 5 / 10
40% KP
21,764
13.6% share
16,281g
278 CS · 9/m
the promise#1337
Vladimir · Mid
7 / 4 / 4
31.4% KP
48,424
30.3% share
13,244g
230 CS · 7.4/m
carros tunados#bucet
Lux · ADC
8 / 5 / 8
45.7% KP
31,108
19.5% share
15,204g
260 CS · 8.4/m
Ferarrar#Fera
Trundle · Support
6 / 7 / 15
60% KP
21,951
13.8% share
11,643g
44 CS · 1.4/m
Red side
DefeatMiyahara#013
Dr. Mundo · Top
3 / 4 / 3
25% KP
27,811
20.5% share
12,993g
306 CS · 9.9/m
sojourn#luv
Hecarim · Jungle
4 / 5 / 3
29.2% KP
14,916
11% share
12,286g
248 CS · 8/m
saori#seya7
Viktor · Mid
3 / 8 / 5
33.3% KP
30,848
22.8% share
11,720g
271 CS · 8.8/m
MATHECO#IDGAF
Karthus · ADC
12 / 13 / 7
79.2% KP
48,083
35.5% share
16,440g
241 CS · 7.8/m
qzwq#sleep
Alistar · Support
2 / 5 / 15
70.8% KP
13,893
10.2% share
9,213g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
