Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 91 days ago
2 / 4 / 20
K / D / A
47.8%
Kill participation
467.8
Damage / min
12,846g
478.7 gold / min
21
13 placed · 1 cleared
234
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAAAAAAAAAAANKAI#banko
Yone · Top
6 / 8 / 5
61.1% KP
29,855
24.6% share
12,165g
234 CS · 8.7/m
HAHAHHAHAHAHXXA#000
Karthus · Jungle
5 / 10 / 3
44.4% KP
28,892
23.8% share
10,502g
193 CS · 7.2/m
Namiru#peace
Viktor · Mid
1 / 8 / 5
33.3% KP
27,456
22.6% share
10,290g
244 CS · 9.1/m
claire cottrill#zxc
Ezreal · ADC
4 / 11 / 2
33.3% KP
20,251
16.7% share
10,583g
179 CS · 6.7/m
murilao2#0002
Camille · Support
2 / 9 / 9
61.1% KP
14,916
12.3% share
7,910g
27 CS · 1/m
Red side
VictoryPinto Goblyn#547
Renekton · Top
4 / 4 / 4
17.4% KP
12,966
12.2% share
10,073g
182 CS · 6.8/m
Genos#BIG
Naafiri · Jungle
27 / 2 / 9
78.3% KP
45,082
42.4% share
18,877g
204 CS · 7.6/m
Rora ツ#Au ra
Aurora · Mid
8 / 1 / 9
37% KP
19,846
18.6% share
12,003g
189 CS · 7/m
carros tunados#bucet
Singed · ADC
2 / 4 / 20
47.8% KP
12,553
11.8% share
12,846g
234 CS · 8.7/m
stendhal#zzz1
Shen · Support
5 / 7 / 24
63% KP
15,981
15% share
10,416g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
