Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 89 days ago
6 / 6 / 9
K / D / A
29.4%
Kill participation
1,622
Damage / min
12,931g
428.7 gold / min
33
12 placed · 2 cleared
244
8.1 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMetalXR#Metal
Sion · Top
4 / 9 / 10
41.2% KP
13,563
11.1% share
9,458g
119 CS · 3.9/m
Detas#Avê
Jarvan IV · Jungle
3 / 11 / 20
67.6% KP
16,340
13.4% share
12,061g
176 CS · 5.8/m
lolololololololo#valeu
Cho'Gath · Mid
21 / 10 / 7
82.4% KP
54,517
44.7% share
19,143g
219 CS · 7.3/m
lngshot#lotus
Miss Fortune · ADC
6 / 9 / 13
55.9% KP
25,558
21% share
14,542g
225 CS · 7.5/m
Laure#xdxd
Bard · Support
0 / 12 / 19
55.9% KP
11,954
9.8% share
8,294g
22 CS · 0.7/m
Red side
Victorycarros tunados#bucet
Kog'Maw · Top
6 / 6 / 9
29.4% KP
48,931
25.1% share
12,931g
244 CS · 8.1/m
t3tix#01111
Quinn · Jungle
19 / 8 / 15
66.7% KP
44,446
22.8% share
16,641g
197 CS · 6.5/m
davi bezerra#nin
Akali · Mid
11 / 9 / 9
39.2% KP
34,057
17.4% share
13,000g
224 CS · 7.4/m
Nosbor#PNG
Sivir · ADC
13 / 6 / 11
47.1% KP
52,976
27.1% share
17,425g
249 CS · 8.3/m
singuIarity#BR1
Nami · Support
2 / 5 / 31
64.7% KP
14,845
7.6% share
10,397g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
