Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 87 days ago
10 / 8 / 12
K / D / A
56.4%
Kill participation
1,755.6
Damage / min
18,293g
516.3 gold / min
27
16 placed · 1 cleared
254
7.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEnga#PUNGA
Jayce · Top
10 / 12 / 5
38.5% KP
34,030
17% share
14,314g
258 CS · 7.3/m
LEV Booki#DBECT
Naafiri · Jungle
5 / 11 / 14
48.7% KP
31,544
15.7% share
13,397g
200 CS · 5.6/m
carros tunados#bucet
Xerath · Mid
10 / 8 / 12
56.4% KP
62,206
31% share
18,293g
254 CS · 7.2/m
beware#虚無月
Renekton · ADC
10 / 10 / 10
51.3% KP
49,699
24.8% share
16,117g
224 CS · 6.3/m
moje more#aww
Poppy · Support
4 / 14 / 18
56.4% KP
22,945
11.4% share
10,937g
32 CS · 0.9/m
Red side
Victorychoco#TDC
Vladimir · Top
15 / 6 / 9
43.6% KP
47,899
23.4% share
19,068g
313 CS · 8.8/m
RESILIÊNCIA#NOOB
Nocturne · Jungle
16 / 2 / 14
54.5% KP
45,642
22.3% share
19,358g
274 CS · 7.7/m
nuits d ete#give1
Yone · Mid
13 / 7 / 9
40% KP
52,985
25.9% share
18,059g
303 CS · 8.6/m
titanzeraaa#r10
Sylas · ADC
10 / 13 / 13
41.8% KP
38,570
18.9% share
14,853g
182 CS · 5.1/m
konseki#knsk
Shen · Support
1 / 11 / 29
54.5% KP
19,192
9.4% share
10,684g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
