Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 86 days ago
1 / 8 / 22
K / D / A
67.6%
Kill participation
413.1
Damage / min
9,714g
285.7 gold / min
96
50 placed · 8 cleared
21
0.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryItadori#Br10
Ambessa · Top
3 / 9 / 13
47.1% KP
26,166
15.3% share
10,882g
183 CS · 5.4/m
saber#crk
Zyra · Jungle
7 / 4 / 14
61.8% KP
44,962
26.3% share
17,899g
322 CS · 9.5/m
TwTv Hyoga#cisme
Briar · Mid
18 / 8 / 4
64.7% KP
51,908
30.3% share
16,975g
224 CS · 6.6/m
Berserker#Gui
Aphelios · ADC
5 / 12 / 11
47.1% KP
34,015
19.9% share
16,049g
256 CS · 7.5/m
carros tunados#bucet
Thresh · Support
1 / 8 / 22
67.6% KP
14,045
8.2% share
9,714g
21 CS · 0.6/m
Red side
Defeattheatron#zzz
Warwick · Top
10 / 9 / 8
45% KP
38,107
25.9% share
12,999g
177 CS · 5.2/m
Patolino o Mago#1116
Udyr · Jungle
5 / 5 / 9
35% KP
16,713
11.4% share
17,487g
269 CS · 7.9/m
quietqueue#abcde
Vladimir · Mid
9 / 8 / 6
37.5% KP
43,443
29.5% share
14,227g
219 CS · 6.4/m
peyz#br9
Locke · ADC
15 / 6 / 5
50% KP
27,755
18.8% share
16,704g
193 CS · 5.7/m
shauna okkotsu#vayne
Seraphine · Support
1 / 6 / 22
57.5% KP
21,232
14.4% share
11,123g
69 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
