Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 77 days ago
9 / 6 / 4
K / D / A
44.8%
Kill participation
413.9
Damage / min
12,606g
474.5 gold / min
21
3 placed · 4 cleared
191
7.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryALOPRASPRIMEMODE#GOAT
Ryze · Top
7 / 9 / 7
33.3% KP
17,262
17.9% share
12,726g
215 CS · 8.1/m
ONE TRUE KING#shin
Kayn · Jungle
16 / 5 / 9
59.5% KP
28,868
29.9% share
16,462g
209 CS · 7.9/m
nicolle#1989
Lux · Mid
7 / 5 / 12
45.2% KP
19,597
20.3% share
11,709g
196 CS · 7.4/m
blue eyes#114
Jinx · ADC
8 / 2 / 7
35.7% KP
17,084
17.7% share
14,278g
212 CS · 8/m
ivaD#levis
Pyke · Support
4 / 8 / 22
61.9% KP
13,799
14.3% share
10,318g
21 CS · 0.8/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
9 / 6 / 7
55.2% KP
34,062
38.9% share
13,589g
217 CS · 8.2/m
carros tunados#bucet
Hecarim · Jungle
9 / 6 / 4
44.8% KP
10,995
12.5% share
12,606g
191 CS · 7.2/m
Dudu Duelista#dudu
Riven · Mid
6 / 9 / 6
41.4% KP
18,064
20.6% share
11,708g
205 CS · 7.7/m
Eolu#Eolu1
Jhin · ADC
1 / 9 / 3
13.8% KP
9,986
11.4% share
8,311g
178 CS · 6.7/m
bugiwara#TDC
Vel'Koz · Support
4 / 12 / 9
44.8% KP
14,521
16.6% share
10,032g
54 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
