Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 75 days ago
4 / 3 / 12
K / D / A
33.3%
Kill participation
791.4
Damage / min
13,091g
434 gold / min
18
12 placed · 2 cleared
218
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdavi bezerra#nin
Jayce · Top
8 / 12 / 8
53.3% KP
29,668
27.1% share
15,410g
261 CS · 8.7/m
Aegis#ijji
Jarvan IV · Jungle
9 / 7 / 12
70% KP
24,855
22.7% share
15,210g
206 CS · 6.8/m
joaosthênics#1v9
Katarina · Mid
5 / 10 / 2
23.3% KP
16,648
15.2% share
10,573g
178 CS · 5.9/m
Ademola Lookman#AAA
Lucian · ADC
7 / 10 / 6
43.3% KP
32,343
29.5% share
14,329g
282 CS · 9.3/m
THEUZIKA#lari
Milio · Support
1 / 9 / 15
53.3% KP
6,099
5.6% share
8,582g
23 CS · 0.8/m
Red side
Victoryyukiya#16y
Vayne · Top
12 / 8 / 3
31.3% KP
29,067
21.3% share
15,865g
227 CS · 7.5/m
token#wrld
Hecarim · Jungle
15 / 6 / 8
47.9% KP
32,652
24% share
16,799g
268 CS · 8.9/m
おのうえヴィトロ#234
Fizz · Mid
16 / 9 / 10
54.2% KP
35,964
26.4% share
15,232g
184 CS · 6.1/m
carros tunados#bucet
Xerath · ADC
4 / 3 / 12
33.3% KP
23,874
17.5% share
13,091g
218 CS · 7.2/m
sobriety#crisz
Bard · Support
1 / 4 / 24
52.1% KP
14,633
10.7% share
9,935g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
