Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 75 days ago
13 / 7 / 15
K / D / A
68.3%
Kill participation
1,878.1
Damage / min
18,637g
562.8 gold / min
30
14 placed · 2 cleared
287
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI i k e I#BR1
Shen · Top
10 / 10 / 16
52% KP
34,653
19.4% share
13,701g
186 CS · 5.6/m
Vinite#julia
Nocturne · Jungle
12 / 4 / 14
52% KP
35,859
20.1% share
16,594g
250 CS · 7.5/m
boa noite gata#br1
Annie · Mid
14 / 9 / 11
50% KP
49,702
27.8% share
15,717g
224 CS · 6.8/m
Blenny#br1
Jhin · ADC
11 / 8 / 16
54% KP
45,405
25.4% share
17,882g
248 CS · 7.5/m
Rei Taric#King
Taric · Support
3 / 10 / 24
54% KP
12,882
7.2% share
11,321g
40 CS · 1.2/m
Red side
DefeatL9 CÃO ORELHA#MACHO
Rumble · Top
5 / 16 / 10
36.6% KP
35,270
20% share
10,097g
140 CS · 4.2/m
Genos#BIG
Aatrox · Jungle
8 / 7 / 17
61% KP
33,761
19.1% share
14,109g
198 CS · 6/m
PISTOL PACCIN#77777
Mel · Mid
11 / 10 / 9
48.8% KP
30,327
17.2% share
13,543g
210 CS · 6.3/m
carros tunados#bucet
Ezreal · ADC
13 / 7 / 15
68.3% KP
62,198
35.2% share
18,637g
287 CS · 8.7/m
Sam Winchester#FYRG
Leona · Support
4 / 10 / 23
65.9% KP
15,210
8.6% share
10,543g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
